What are Live Assets?
With the Playout Live Assets, you can configure a livestream input source and insert an existing live stream into a Playout 2.0 stream via the Playout Scheduler UI or API.
What is required to use Live in Playout 2.0?
- An existing live stream
Glossary of terms
| Live Input Source | Represents the connection between your live stream and the Zype system. Provides you with a URL in which to broadcast your live stream to. |
| Live Asset or Live Stream Asset | Represents a Live asset in your Playout 2.0 video library. Requires a Live Input Source. Can be placed on the timeline, and is how the live stream gets included in the Playout schedule. |
How to add a Live stream to your Playout 2.0 channel
- Add a new “Live Input Source” to your channel.
- Visit the channel settings page for your channel
Scroll down to the “LIVE INPUT SOURCES” section
Click “+Add New Live Input” to show the form fields
- Name your input
- Choose your Live stream protocol. There are three options: HLS, RTMP (Push), or RTP (Push).
- Add an IP address to the whitelist. If none is specified, the default is 0.0.0.0/0
- Server URL will be populated once the Live Input Source infrastructure has been provisioned.
- Check back when you’re ready to broadcast for this server URL as you will need it
- Scroll down on the settings page and “Save”
- Visit the channel settings page for your channel
View your channel’s timeline and click the “+New” button in the asset panel to reveal the option to create a new “Live Asset”
Click “Live Asset” to show the new live asset creation form in the inspector panel
Fill out the required fields: title, duration, and live input source. If you are missing any of these fields, error messages will be displayed above the fields:
Once filled out, click “Create Live Stream Asset”. Your live stream asset will be created and added to your asset library:
You can now add this live stream asset to your channel’s timeline by dragging and dropping it to the timeline, just like you would for any other asset:
- You can proceed with publishing your channel as normal
Important tips:
- Live input sources are scoped to channel
- Live assets are scoped to channels, meaning you cannot access a live asset created for channel A on channel B.