Building Dynamic Graphics Building Dynamic Graphics

Building Dynamic Graphics

Managing Graphics Assets

Graphics are an asset type within Playout, just like how Videos, Playlists, Ads, and more are assets that can be found within the Inspector panel and programmed in a Playout channel. You can edit graphics once they are already on the timeline to further customize their content, timing, and more without impacting the underling asset.

Additionally all Playout features are API accessible, so you can create graphics via API with the Create Graphic endpoint and create a custom solution for your specific use case.



Creating a New Graphic Asset

To create a new Graphic, simply click the "+NEW" button in the Asset panel and then select "Graphic Asset" from the dropdown.

From there a new graphic will appear in the Inspector panel, where you can then create a custom name for the graphic asset. This name is used for internal asset management purposes only. Note that you must click the button titled "Create Graphic Asset" at the bottom of the Inspector panel to save the graphic.


Configure Image Layer

Graphics can have both image content and text content. The image content is always layered behind the text content. To configure an image file within a graphic, simply click the "+IMAGE" button.

From there you can upload a PNG image file with transparency by clicking "Select Image" and then adjust the position and scale of the image to make sure it is placed exactly where you want it within the video frame. Note that the frame size for designing graphics is 1920x1080.


Configure Text Layer

Clicking on the "+TEXT" button will enable you to configure text content in your graphic. When editing the text layer, you have the option to enter text content to appear in the graphic and then configure settings such as font, size, color, line spacing, and letter spacing. Dynamic data can be used to populate within the text field, which will be covered here.


The Position X and Position Y fields are used to configure the placement of the text within the frame. The Width field is used to determine how wide the "text box" is before the text will wrap to the next line of content.



Set Asset-Level Transition, Opacity, & Duration

You can customize your graphic by configuring a few key settings:

• Fade In / Fade Out: This is a simple fade transition for graphics and you can set the duration of the fade. Setting the fade to "0.00" will create a hard cut.

• Opacity: Set a graphic-level opacity for the entire graphic.

• Duration: Set a default duration for a graphic, which can be overwritten on a per-track item basis or within graphic automation.